“I personally wasn’t interested in doing another game in that universe, we’d spent enough time – three years, essentially – in the Bond universe for my taste. “The first question was, ‘Did we want to do another Bond game?’ and Nintendo actually offered that option but that was very easily dispatched,” Hollis tells us. So how did the team not only follow, but surpass GoldenEye 007? For Martin Hollis, the game’s director for the first half of development, the crucial decision was stepping away from Britain's most famous fictional secret agent. To this day, it stands as Rare’s highest-rated game on Metacritic, achieving an average score of 97. Even better, gamers will be able to take pictures with the Game Boy Camera and tack them onto faces in the multiplayer game. It delivered a cool, competent heroine, a single-player campaign bursting with ambitious ideas, and the most comprehensive multiplayer experience on the Nintendo 64. Perfect Dark packs in some slick innovations, including a multiplayer mode that pits four human players and four CPU-controlled bots in a battle to the death. In the summer of 2000 – that's 20 years ago this month – Rare presented its answer: Perfect Dark, a sci-fi spy shooter centred around an alien conspiracy.
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